Software Engineer - Manipulation
Apptronik
Sunnyvale, CA · Posted October 27, 2026
Just laid off? Start here: a plan for the first weeks
See every open role at Apptronik
More in California job market · All Software Engineer jobs (2,066) · Technology & Software · Engineering jobs
More roles at Apptronik
- Staff People Technology Specialist · Austin, TX
- Staff Mechanical Engineer · Austin, TX
- Senior Design Engineer - Electromagnetic (R&D) · Austin, TX
- Staff Test Engineer - Actuators · Austin, TX
- Staff Perception Hardware Engineer · Austin, TX
- Principal People Analytics Specialist · Austin, TX
Similar jobs
- Specialist, Software Engineer · L3HARRIS Technologies · Carlsbad, CA
- Associate, Software Engineer · L3HARRIS Technologies · San Diego, CA
- Expert Development Architect - Data & AI Platforms · SAP · Palo Alto, CA
- Staff Software Engineer, Consumer 360 · Credit Acceptance · CA
- Staff Software Engineer, Variant Classification · Labcorp Holdings · San Francisco, CA
- Senior Software Engineer, Discovery · Mercor · San Francisco, CA
Where Sunnyvale, CA ranks
Where Sunnyvale, CA placed in our monthly rankings, month by month. Each month stays online at its own address.
November 2026
- #1Best cities for consumer and retail pay after cost of living$194k · of 11
- #3Best cities for data and analytics pay after cost of living$213k · of 28
- #4Best cities for pay after cost of living in California$192k · of 32
- #4Best all-round cities for AI careers95 / 100 · of 100
- #4Best all-round cities for AI careers in the West Coast88 / 100 · of 39
- #5Best cities for pay after cost of living in the West Coast$192k · of 39
Rankings about engineering jobs
- Best cities for software and engineering jobs #1 San Francisco (3,412 openings)
- Best cities for engineering pay after cost of living #1 San Mateo ($216k)
- Most requested AI skills in engineering jobs #1 AI tools in daily work (6.1%)
- AI tools named most often in engineering jobs #1 Claude (1.7%)
- Employers with the most engineering jobs #1 Amazon (2,992 roles)
Pay compared with the market
This listing does not state pay. Across 816 open software engineer listings that state pay, the middle half runs $150,000 to $247,000 and the median is $192,500.
Listed pay is what employers advertise, not what people are paid.
How AI is used in this kind of work
Among software developers, AI is already used for some of the tasks. Measured exposure for software developers: 29% (some).
Share of this job’s tasks that AI is already used for at work, from real usage. It is not a forecast of job loss, and a low number means no use seen yet. Source: Anthropic Economic Index.
Skills this job asks for
Say which you have and which you want to build. We use it to match you to jobs like this one.
About the job
Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. Our flagship humanoid robot, Apollo, is built to collaborate thoughtfully with people, starting with critical industries such as manufacturing and logistics, with future applications in healthcare, the home, and beyond.
We operate at the cutting edge of Applied AI, applying our expertise across the full robotics stack to solve some of society's most important problems. You will join a team dedicated to bringing Apollo to market at scale, tackling the complex challenges like safety, commercialization, and mass production to change the world for the better.
JOB SUMMARY
The Software Engineer - Manipulation is a core contributor to our robot's ability to interact with the world reliably and precisely. This role is responsible for developing and deploying learning-based manipulation policies, with a focus on post-training methods that adapt and improve those policies on real tasks and physical hardware.
This role will bridge the gap between cutting-edge research and scalable, reliable production software. Working closely with the simulation, data, hardware, and systems teams, this engineer will take manipulation policies from demonstration data through post-training to robust deployment across our fleet.
ESSENTIAL DUTIES AND RESPONSIBILITIES or KEY ACCOUNTABILITIES
Implement and deploy state-of-the-art learning-based manipulation policies to achieve reliable, world-class performance on real-world tasks with physical hardware.
Adapt and improve policies for new tasks and hardware using post-training methods such as RL fine-tuning, policy distillation, and interactive imitation learning (e.g., DAgger).
Build and maintain the data pipelines that support post-training, including teleoperation and demonstration collection, retargeting, dataset aggregation, and curation.
Drive the development cycle from simulation and offline evaluation to robustly transferring and fine-tuning policies on the robot.
Develop visuomotor policies for grasping, in-hand manipulation, and whole-arm manipulation, with reliable, low-latency execution on hardware.
Define evaluation metrics and regression tests for policy performance in simulation and on hardware, and use the results to guide technical decisions.
Collaborate closely with the simulation, data, hardware, and systems teams to diagnose system-level issues and co-develop solutions.
Maintain high standards for the codebase through testing, documentation, and peer code reviews.
SKILLS AND REQUIREMENTS
Technical Skills (Must-Have)
Manipulation: Strong experience in robotic manipulation, including grasping, in-hand or whole-arm control, and high-DOF motion, with a track record of hardware deployment.
Learning-Based Control: Hands-on experience training and debugging learned policies, including post-training methods such as RL fine-tuning, distillation, and imitation learning (e.g., DAgger).
Software Engineering: Proficiency in Python, C++, and PyTorch or JAX, with experience building real-time robotic software stacks.
Data & Evaluation: Experience working with demonstration and teleoperation data, and building evaluation pipelines for learned policies.
Good to Have
Simulation Environments: Experience with physics engines such as IsaacSim, MuJoCo, or Drake for policy training and validation.
Generalist Policies: Experience adapting large, general-purpose manipulation policies to specific tasks and embodiments.
Teleoperation: Experience with VR/haptic interfaces and retargeting algorithms for human-in-the-loop control.
Tactile Sensing: Experience integrating tactile/haptic feedback into manipulation pipelines.
Computer Vision: Familiarity with 6D pose estimation, point cloud processing, or visual-servoing.
EDUCATION and/or EXPERIENCE
An MS with 3+ years of relevant experience, or a recent PhD, in Robotics, Computer Science, Electrical Engineering, or a related field.
Relevant experience specifically focused on learning-based manipulation or a closely related area.
A proven track record of taking learned policies from a research/simulation environment and successfully deploying them on physical hardware.
PHYSICAL REQUIREMENTS
Prolonged periods of sitting at a desk and working on a computer
Must be able to lift 15 pounds at times
Vision to read printed materials and a computer screen
Hearing and speech to communicate
The annual salary range is $180,000 - $240,000
*This is a direct hire. Please, no outside Agency solicitations.
Apptronik provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.