Director, Production (Licensed IP and Partner Titles - Fortnite Ecosystem)
Epic Games
Cary, NC · $220k–$322k a year · Posted October 28, 2026
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Where Cary, NC ranks
Where Cary, NC placed in our monthly rankings, month by month. Each month stays online at its own address.
November 2026
- #8Best cities for AI-skill jobs in the Southeast12% · of 87
- #11Best cities for junior jobs in North Carolina23% · of 11
- #15Best cities for mid-career professionals in the Southeast58% · of 87
- #19Cities with the most hybrid jobs in the Southeast11% · of 84
- #25Best cities for remote-friendly jobs7% · of 100
- #25Best cities for director and executive jobs in the Southeast19% · of 87
How AI is used in this kind of work
AI use among producers and directors is little observed so far. Measured exposure for producers and directors: 9% (little observed).
Share of this job’s tasks that AI is already used for at work, from real usage. It is not a forecast of job loss, and a low number means no use seen yet. Source: Anthropic Economic Index.
Epic Games has filed 2 layoff notices in the last twelve months, covering 293 workers, most recently March 2026. These are public filings with state labor departments, and an open role can sit alongside them. See the filings
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About the job
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
PRODUCTION
What We Do
Whether it’s driving a vision from start to finish or collaborating with teams to inspire and deliver projects of Epic quality, Epic’s production teams take pride in consistently delivering world-class products and experiences.
What You'll Do
Epic's third-party content group brings the world's best-known entertainment and gaming IP into Fortnite as creator-enabled experiences built with Unreal Editor for Fortnite (UEFN), funding and shipping a growing slate of licensed and partner titles through external studios and vendors while operating the live platform where that content is discovered and grows.
As the program scales with more titles, larger partnerships and major launches ahead, this role will be the production spine of that growth, leading production across the licensed IP slate end to end, coordinating delivery with internal development and platform teams, managing production relationships with licensors and external studios, and overseeing live operations once titles launch. Working alongside design, art, PM and engineering leads, you will own launch readiness, budgets, vendor contracts and capacity plans while building and leading a production team that can scale with the slate.
In this role, you will
Shipping and launch readiness: Own launch readiness per title, chairing weekly status across all workstreams (creator tools, island production, publishing and access, discovery placement, IP and content moderation, brand compliance, creator-facing UX, monetisation, documentation, marketing and QA), assigning owners, chasing actions and holding the quality bar
Partner production management: Be the production face to our licensor partners, aligning on brand guidelines and content review while carrying decisions between partners, legal, business development, and the development team
Platform liveops: Own the live operating rhythm of the platform, including release cadence, events, merchandising, discovery and monetisation health, and the feedback loop from live metrics back into the slate and roadmap
Production team leadership: Build and run the production organisation with clear ownership, real delegation, and team ceremonies that hold up as the slate scales across UK and US timezones
Budget, vendors and capacity: Own vendor statements of work, budget management and annual planning, capacity and staffing plans, and org design in partnership with discipline directors, while providing senior leadership with a high-level view of people, projects, and spend
Roadmap and planning: Own the production view of the roadmap across the whole organisation, keeping priorities, sequencing and resourcing aligned across teams, disciplines and partners
AI adoption and process change: Lead the charge through a revolutionary period in game development, helping the team adopt AI where it makes a real difference, and evolve our production practices as the technology matures
What we're looking for
Significant experience shipping games or live services from inside a first-party or internal development organisation
Experience managing multiple external partners in parallel (licensors, publishers or studios), including publishing production
Experience leading live operations for a platform or live service at scale
Demonstrated experience owning multi-million dollar budgets, vendor management and capacity planning, with the ability to present and defend them at the executive level
Proven ability to establish production methodologies and standards that drive adoption across teams and the broader organization
Strong people leader who builds effective teams, structures, and empowers others through delegation, while being able to grow a production organisation and protect team health as the slate scales
Calm, low-ego and empathetic leader who builds trust across teams, executives and external partners, navigating ambiguity and complex challenges with clarity, sound judgment and strong communication
Strong strategic judgment, with the ability to see the bigger picture, navigate competing priorities, and make thoughtful trade-offs
Passion for user-generated content and creator communities is a strong advantage
Comfortable collaborating closely with teams and partners across the UK and US time zones
This role is open to multiple locations across North America & Europe (including NYC).
Pay Transparency Information
The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). New York City Base Pay Range $219,811 — $322,389 USD
ABOUT US
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here .
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .