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Technical Designer - Gaming Company!

Top Echelon Network (recruiter member boards)

Boca Raton, FL · Posted October 8, 2026

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About the job

Technical Designer (Gaming) Build What Players Experience!!

Location: Onsite (Boca Raton, FL or Las Vegas, NV) GC Holder or USC only! W2-FTE

We’re hiring a Technical Designer who operates at the intersection of creative design and development—someone who doesn’t just design ideas, but builds them into real-time game experiences.

This is not a concept-only role. Your work will ship, be played, and directly impact the player experience.

What You’ll Do

You’ll take concepts and turn them into production-ready assets that function inside a live game environment.

You will:

Create animations, particles, and visual effects that enhance gameplay

Build mockups, UI elements, and game components

Design and implement 2D/3D assets optimized for real-time performance

Translate creative ideas into efficient, game-ready implementations

Partner closely with developers to ensure designs are achievable and performant

Iterate quickly based on feedback, gameplay needs, and technical constraints

What Makes This Role Different

Your work lives inside the game—not just in design files

You’ll solve real technical challenges, not just create visuals

You’ll work across multiple projects and teams in a fast-paced environment

You’ll have direct impact on live, player-facing products

What You Bring

Strong experience with:

Adobe Creative Suite (Photoshop, Illustrator, After Effects)

Spine (2D animation)

Real-time asset pipelines (2D/3D)

Ability to build optimized, performance-ready assets

Understanding of how assets function inside a game engine (Unity, Unreal, etc.)

Experience collaborating across design and development teams

Strong problem-solving skills and ability to adapt quickly

Bonus

Experience in mobile gaming or slot games

Ability to build your own effects (VFX, particles, animations)

Familiarity with HTML/CSS or scripting

Exposure to AI-assisted creative tools

For Senior Candidates

A strong demo reel demonstrating animation principles, VFX, and real-time application

Experience working inside a game engine in production

Ability to guide others and communicate effectively across teams

What We Value

People who solve problems, not just execute tasks

People who can move quickly without sacrificing quality

People who understand both creative intent and technical constraints

Bottom Line

If you want to build assets that are actually used by players—and work closely with both designers and developers to bring ideas to life—this is the type of role where you’ll do your best work.